In this article, we will review all the options available to us in the Project Information window in order to adjust certain parameters relating to the loaded project or even define a specific environment other than the one proposed by default. You can also include a description of your project for other users or just take notes for yourself.
Opening the window
To open the Project Information window, click on the File menu and choose the option of the same name. This function is accessible in 2D and 3D mode.
This window is divided into 3 distinct frames as well as a text box at the bottom for the description and a button for the missing models:
- Top left: Properties of the current project,
- Below: EEP environment,
- Top right: Operating parameters,
- At the bottom a space for the description of the project,
- A button to display the list of missing models if you do not have them in your EEP inventory.
We will now detail each of these parameters.
Current project properties
This frame groups together some statistics on your project, namely the total length of the tracks, the total number of models, etc. You can also rename your project under another name (equivalent to the Save as menu command). If you change the name of your project here, then the next time your save window will open asking you to confirm saving the project under this new name.
Let us list the different information in this context:
- Project name: as indicated above, you can assign another name to the project,
- Format: Indicates the type of file (Anl3), the EEP version and the language used when creating the initial project,
- The width: this value is indicated in km and corresponds to the X axis on an orthonormal plane,
- The length: value identical to the Y axis on an orthonormal plane,
- The height: value corresponding to the altitude or to the Z axis on a 3D plane,
- Number of nodes per km: this value indicates the density of the grid used and requested during the initial creation of the project. See this article for more details on this value,
- Length of railway tracks: total length in km for the tracks,
- Length of roadways: total length in km for roads,
- Length of tram tracks: total length in km for trams,
- Length of the auxiliary waterways: total length in km for the auxiliary waterways: inland waterways, etc …
- Total number of models: totals the number of models used in the project, all classes combined,
- Number of rolling stock: the first figure corresponds to the total number of unmated rolling stock present in a project. The second number (in brackets) corresponds to the total number reduced by each mated unit. Example :
- 4 locomotives and 1 wagon not coupled = 5 (# 5)
- 4 locomotives and 1 coupled wagon = 5 (# 4)
- 4 locomotives and 2 uncoupled wagons = 6 (# 6),
- 4 locomotives and 2 wagons, only one of which is coupled = 6 (# 5),
- 4 locomotives and 2 coupled wagons = 6 (# 4),
- And so on …
- Number of real estate structures: total only the number of models belonging to the real estate structures class,
- Number of signals: the first digit corresponds to the total number of signals. the second number corresponds to the total number of contacts used in the project,
- Number of goods: totals only the number of models belonging to the class of goods.
This framework provides the necessary tools to modify the aspect of the environment of a project. By default, this is the basic environment as we have known it for years. But since the arrival of plugin 3 for EEP16, it is possible for us to modify the environment around a project.
We have at our disposal several possible configurations:
- Night sky,
- Lunar landscape,
- Covered landscape,
- Cloudy landscape
- Winter landscape,
- User environment (if you want to use your custom file)
The position and the scale on the 3 axes can be modified to adapt to the dimensions of the project. As an example, here is what can be achieved with the bedroom option for a project with default dimensions of 1 x 0.6 km:
And with the following parameters:
You can use another environment as you wish and experiment with different settings to find the one that will best suit your project.
Max speed factor (tracks, roads, tram, auxiliaries)
This factor common to the four types of lane limits the maximum speed of a vehicle during a turn. The formula for the maximum speed (in km per hour) is ‘factor * radius (in meters)’. For example, a factor of 0.25 would result in a maximum speed of 75 km / h in a curve with a radius of 300 meters.
Depending on the radius of a curve, you can determine a speed not to be exceeded. The interest of this parameter decreases if your project contains a large number of curved tracks with different radii. In fact, the shorter the radius, the more the speed must be reduced. Think of this value as global to the project.
Absolute water level for all models placed on the surface. The default value is 0 meters which corresponds to the sea level as in reality.
Camera angle EEP6
EEP6 and earlier versions used different camera angles. So for projects created with these versions, it is advisable to activate this feature to restore the angles as they were configured.
Full screen 3D view
This option activates full screen 3D mode immediately after loading the project. if it is disabled, you must press F4 to switch to full screen mode or select full screen mode from the View menu.
Automatically switch the turnouts
If a train arrives on the opposite side of a turnout and the turnout is not switched to the running direction, this option automatically switches the turnout to properly align the turnout. Otherwise the switch will be heeled.
Left hand trafic for automobiles
This option activates the left-hand drive mode for road traffic. It will undoubtedly be useful for our English friends!
Electric locomotives require catenary
If this option is enabled, electric locomotives will only run if the track is electrified. We recommend that you eventually activate this function if you have finished your project.
Dynamic geometry based on OpenGL (LOD). The number of triangles rendered by the graphics engine varies depending on the distance of the objects from the camera. The greater the distance and the smaller the objects, the smaller the number of triangles used therefor allowing for a faster rendering.
Reduce the 'tiling' effect
Redusse the ’tiling’ effect (of floor textures) when applied over a great distance and more generally on wide planes.
Here is an interesting option: it adds a certain realism in the operation of the networks because it gently slows down the locomotive when approaching a wagon for coupling. This operation is possible if both couplers are active and the locomotive is running in automatic mode.
Physic for new PhysX models only
Limits real-time physical computation to new models with properties specific to PhysX.
Retain train name
When two trains are coupled or uncoupled, EEP keeps the name of the existing trains. See article XXXXXXX for more details.
Traction wheel slipping + spark projections
Activation / deactivation of the sparks projected by the chimney of the steam locomotives and of the wheel slip.
You have an input space to describe the features of your project if you want to share it with other users or just put notes or ideas to help you in your workflow. You can also change the description as many times as you want.
Once saved, it will appear:
At the opening of a project
Here we can see the description of the EURO_Vmax_v7 project supplied as standard with EEP17. We will open the project information window and add a sentence:
After clicking OK and Save Project, we’ll open it again:
Our new sentence now appears in the description when opening the project.
In 2D window
The description also appears in the 2D window by clicking on the first tab with the blue cube.
List of missing models
Suppose a user shares one of their projects with you, some of their models might not be in your EEP inventory. If so, EEP will detect the missing models as they go while the project loads.
Once the project is loaded, all you have to do is call up the Project Information window and click on this button. Of course, if this button is grayed out in this case, good news! you own all the models in the project.
If we click on this button, what happens? EEP opens a page in your default browser with a list of all missing models and the links to purchase them in the shop. Some exceptions remain with regard to the old free models not always easy to find or sometimes (more rarely) the sites of the manufacturers of the models no longer exist.
In addition, EEP creates a text file in the project folder which summarizes all the models that were not found as indicated by the introductory text in the web page.
The case of missing models can also be solved in the introductory window when loading the project:
Look at this tutorial to learn more, but the principle remains the same in the Project Information window.
This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.
Thank you for your helpful comments. Have fun reading an other article.
This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.