In this article, we will go through all the options available to us in the Program Settings window in order to adjust the behavior of EEP according to the  preferences.


Opening the window

To open the program settings window, you have two options:

  1. Via the File menu -> Program parameters,
  2. By clicking on the button located in the top toolbar.
File menu - Program settings
Toolbar - Program settings

Window overview

Figure n° 1 - Paramètres du programme

This window is divided into 6 distinct frames:

  1. Top left: Graphics settings,
  2. Below: Volume adjustment,
  3. Beside: Video recording settings,
  4. Below: Access path to the projects folder,
  5. Below: Path to video / screenshot folder,
  6. Top right: Functionality options.

We will now detail each of these frameworks.

Graphics settings

As its name suggests, all these options modify the appearance of the graphics rendering. It should be understood that in our time when we have the possibility of having high-performance graphics cards, we can without hesitation push most sliders to the maximum. But we must not forget the beginnings of EEP where the technology was not so advanced and being able to reduce the computation load on the graphics processor in return made it possible to recover fluidity in the operation of networks.

Smoke quality

Some models such as steam locomotives, house chimneys… produce smoke. This parameter allows you to improve or decrease the density of smoke emitted in the landscape. placing the slider in the middle means medium density. The higher the number of particles, the more realistic the smoke is but requires more demanding it is on your computer processor.

Intensity of shadows

Relative to the direction of the light, almost all objects cast their own shadow around them. Moving the slider ot the left means a minimum shadow while ot the right, the shadow will be at its maximum intensity.

Track detail level

This slider acts on the quality and level of detail of the tracks. On the right, the quality will be maximum.

Spark quality

Adjustment of spark intensity. This parameter acts on the quality of the sparks under the wheels of the wagons or of the electric arcs around the pantographs and more generally any model liable to produce sparks. On the right, the quality will be maximum.


This slider changes the hue of the rendered image in the 3D view. If the cursor has been changed, you can reset the default setting by pressing the Home key on the keyboard.

Video demonstration below:


This slider changes the brightness of the rendered image in the 3D view. If the cursor has been changed, you can reset the default setting by pressing the Home key on the keyboard.

Video demonstration below:


This slider changes the brightness of the scene in the 3D view. If the cursor has been changed, you can reset the default setting by pressing the Home key on the keyboard.

Video demonstration below:


This slider changes the contrast of the scene in the 3D view. If the cursor has been changed, you can reset the default setting by pressing the Home key on the keyboard.

Video demonstration below:

Bloom Effects

The Bloom effect is composed of 2 sliders which modify by a blur effect the clear transition between a dark area and a bright area. If the cursor has been changed, you can reset the default setting by pressing the Home key on the keyboard.

Video demonstration below:


Anti-aliasing is a technique that helps reduce the effect of jagging or jagging by smoothing out lines. A high sampling rate induces greater smoothing and a greater graphics computation load.

Anisotropic filter

Anisotropic filtering is a method of improving textures viewed obliquely (source Wikipedia). EEP offers 16 levels for this filter in addition to simple or linear filtering. You can also turn it off. Naturally, the higher the filtering level, the greater the graphics computation load will be.

Rendering dimension

This parameter directly modifies the quality of the rendering of the images. The values ​​are expressed as a percentage. You will find two options to simulate the display of images like a TV screen with a cathode ray tube. Ideal for seeing your project in retro mode! The other 50% to 100% options provide different display qualities.

Video demonstration below:

Shadow quality

This setting changes the quality of shadows cast in the environment by objects receiving direct light. Four levels are offered with the possibility of deactivating the rendering of shadows.

Video demonstration below:


SSAO (Screen space ambient occlusion) mode is a computer graphics technique that efficiently reproduces the ambient occlusion effect in real time. It helps to darken areas that are naturally difficult to access to light. In EEP, it can be extended to all elements, land + real estate structures, etc …

Radius of reflection

This setting changes the radius (expressed in meters) where reflections from objects appear on reflective surfaces. The suggested values ​​range from 0 to 500 meters. Thus a radius of 300 meters will make it possible to visualize the reflections over a distance of 600 meters (which corresponds to the diameter of a circle) the camera being in the center of the scene.

Video demonstration below:

Anaglyph 3D

This setting gives you the possibility to watch the animation of your project in 3D by wearing suitable glasses. If you leave your cursor on this parameter for more than 3 seconds, a tooltip will appear with additional explanations.

Video demonstration below:

True colors

This check box is only active if you have enabled the 3D Anaglyph parameter. Color fidelity is improved in red.

Limit refresh rate to 30 frames per second

You can limit the refresh rate to 30 frames per second. By limiting the number of images calculated the appearance of moving objects will be perceived more fluidly. With modern graphics cards, this setting can be ignored unless you are designing a very large project with a lot of models.

Double visibility range

As the name suggests, this setting gives you the option of doubling the visibility of objects in the 3D view.

Video demonstration below:

Screenshot in JPG format

Since EEP17, you have the possibility to take your screenshots in JPG format. Previously, only the BMP format existed and your images will remain so if you do not check this option. New: the images are saved in the default folder called EEP17_Media. Before EEP17, these were saved directly to the program folder. The screenshots are taken by pressing the F12 function key  or Shift + F12 (If the information display options are enabled, F12 captures everything while Shift + F12 captures the image without the information).

Capture with F12 only (information is displayed on screen)
Capture with Shift + F12 (information is not displayed on screen)

Note : All cursors in EEP (except disabled ones) can be reset to default with a single right click of the mouse or by pressing the Home key on the keyboard.


Use this slider to decrease or increase the volume of the surrounding sounds when viewing your project in 3D and in running mode.

Video recording settings

Video capture is made possible by pressing Ctrl + F12 keys simultaneously while operating your network. In this window, you define the duration and the number of frames per second. You can also select the video codec but we recommend that you keep the default settings.

The recording will be done in AVI format, that is to say in uncompressed format. The ideal is to use video processing software in post-production to compress the video and why not design a small video.

Note : the file size can become very large for uncompressed videos and logically, you will need to provide storage space accordingly. If you are equipped with a recent graphics card, the frame rate (fps) may be increased. 30 frames per second is a good compromise.

Like images, videos are saved in the EEP17_Media folder by default.

Layout folder path

Here you can select a custom path to save your projects. By default this is x: \ Trend \ EEP17 \ Resourcen \ Anlagen.

Video / screenshot folder path

Here too you can select a custom path to save your videos and images. By default this is x: \ Trend \ EEP17_Media.

Optional functions

We are going to review all the features that affect the general behavior of the program. Other project-specific options exist and can be found in another window. These options are discussed in the article Layout information.

Auto save

You can ask EEP to perform an automatic backup of your project with variable durations according to your wishes of 5, 10, 15, 30, 45 or 60 minutes.

When the requested time has elapsed, a window will appear to confirm the recording.

You can override the save confirmation by activating the No request before automatic save check box. This option has no effect if automatic backup is disabled.


If a joystick is connected to your computer, you can select it from this drop-down list.

Swap analog stick

You can swap the analog control button on your controller to reverse the rotation and position of the camera. To find which button is affected, consult your controller manual. This option has no effect if no controller is connected.

Display frame rate

You can ask EEP to display in the upper left corner the number of frames per second (fps or FrameRate) displayed when you are in operation mode in the 3D view.

Display time in 3D view

You can ask EEP to display the EEP time in the upper right corner when you are in operation mode in the 3D view.

Display train name, speed and camera

You can ask EEP to display in the lower left and right corners the name of the camera in use as well as the speed and name of the train when you are in operation mode in the 3D view.

Scan models at every program start

This option forces EEP to rebuild its catalog of models each time the program is started, which is quite unnecessary since the new models installed can be scanned immediately without waiting for the program to restart.

Scan models at next program start

If you have installed new models without scanning them, you can start the operation at the next start-up. The only difference from the previous option is that this process is performed once and only once.

Undock windows

If this option is checked you can freely move the control and radar windows in the 3D view. Otherwise, both windows are fixed in the 3D view.

Video demonstration below:

Automatic light on / off

If you want the lights to turn on automatically after dark, check this option.

No rendering below layout surface

Here is an interesting option to improve the 3D rendering and therefore the FrameRate (number of images per second) to gain fluidity. The principle is simple: all the rolling stock not visible at a given moment is quite simply not rendered by the graphics engine. This may be the case, for example, with a train in a tunnel or an underground station.

Vehicle anti-collision query

Auto collision detection for cars. If this option is enabled, the actual speed of road vehicles is coordinated to avoid collisions. This can be useful at a road junction or at a red traffic light. The cars arriving behind slow down automatically until the vehicle comes to a stop before leaving once the light has turned green.

Passing train cause air disturbance

The passage of trains produces a movement of air which can cause cameras to shake in the immediate vicinity of the tracks.

Dynamic motion of landscape elements

Vehicles traveling at high speed cause air disturbances which cause movement to elements of the landscape in the immediate vicinity. For example tree branches can move when a truck passes.

Invert camera X axis / Y axis orientation

The orientation of the camera movement in the cabs of the rolling models (left / right cursor keys) is reversed horizontally (X axis) or vertically (Y axis).

All categories editable in 3D editor

In the 3D editor, all models (landscape objects, real estate, goods, etc.) can be edited regardless of the editor’s type. If this option is not checked, you will have to choose the corresponding editor to modify an object apartment the class of the editor.

This can be useful to avoid inadvertently modifying or moving an object and to be confined to a single object class during the modification.

use reel time of day in EEP

If this parameter is enabled, the EEP time will be adapted to the time setting of your computer when saving a project.

Hide objects close to cameras

Landscape objects (trees, shrubs, etc.) located near the camera are automatically hidden, so as not to obstruct the view. This allows in passage to save (a little) of the resources because the models concerned are temporarily excluded from the final rendering of the scene.

Splashing water

Setting of water splash under the wheels of road vehicles. Rainwater splash will be reproduced when the rain intensity has reached at least 40%. To trigger the rain in EEP, you have to change some options in the environmental settings.

Show the EEP event window

This option shows or hides the event window. This window allows you to view the actions that EEP performs internally when operating a network. It also displays information from a Lua script when the print statement is used.

Four types of events can be traced:

  1. Events relating to signaling,
  2. Events relating to switches,
  3. Events relating to vehicles,
  4. Events relating to contacts.

To view all these events, you must first call up the Lua window by clicking on the Lua icon in the upper toolbar and check the events (red box) for which you want to have information.

Once the desired options are checked, nothing stands in the way of viewing the result in the event window.

Video demonstration below:

In this video, only the events relating to signage and vehicles have been checked in the Lua window.

You will notice the very first line of the script displayed with the print statement indicating the EEP version being used.

At the top left, a left click opens a small context menu in which four transparency options for the window are possible: no transparency, 25%, 50% or 75%. In addition, you also have the option to delete the logs in the window.

support for hooking goods

This function appeared with plugin 1 for EEP16. Here is the excerpt from the manual article for this functionality: “When loading, goods designed specifically for this purpose engage firmly on the hook and are thus protected against unintentional shifting or sliding.

Create turnouts automatically

This feature appeared with plugin 2 for EEP16. It is available in both 2D and 3D view. By checking this option, you have the possibility of directly creating a turnout.

Video demonstration below:

In 2D view, it suffices to bring one track closer to another to automatically create the connection and the turnout.

In 3D view, it suffices to bring one track closer to another to automatically create the connection and the switch. To move a channel freely with the mouse, keep the left Shift key pressed.

Hide obsolete models

This function appeared with EEP17. You now have the option of hiding obsolete models that are listed in the monitor window. Previously the option was available directly in the control window for each class of models. This new option centralizes this possibility directly to all classes.



Note : To finish, click on Ok or the close box at the top right confirms your modifications.

This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.

Thank you for your helpful comments. Have fun reading an other article. team

This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.

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