In addition to the roadway editor, EEP has a separate editor for road structures and this is what we will discover in this article.


Note : EEP contains four similar editors for editing rail, road, tram and river infrastructure. The construction principles remain the same from one editor to another for all models.

This article is divided into three main chapters:

  1. The presentation of the editor located in the 2D planning window with its two sections. This will allow us to choose a model among different categories such as bus stations, platforms, bridges, etc …
  2. Laying and setting of the model and the various settings of its properties,
  3. Choosing a Road style before adding a model.

Presentation of the editor

In the first section at the top are grouped the various categories of objects (Turntables and ferries, Stations and platforms, Bridges and tunnels, etc …). All you have to do is open a folder and click on the checkbox of the desired subcategory to immediately see the corresponding models appear.

Here for example, the Bridges and Tunnels category is selected and the Bridges subcategory is checked. Immediately, all the railway bridges appear in the list of models at the bottom. In a category with several subcategories, you can check several and even combine different main categories. In this case, all affected models will be added to the bottom list.

You can also create your own categories yourself, filter and display the models according to several specific criteria (Model designer, country, period, etc.). See the article Inserting  models in the section Customizing categories et Filter elements to learn more about these features.

In the second section at the bottom are displayed all the models corresponding to the selected subcategory. Once you click on a model, a preview is displayed in the dedicated area so that you can view it in all its forms. Click on Overview of models to learn more about manipulating objects with the mouse.

Road styling before a model installation

The road style applied to a model is the one chosen in the Road style drop-down list in the Road Editor. Therefore, if you choose the National Street Dashed road style, this style will be applied. You can therefore apply the desired style according to your layout.

Below are the same barriers with two different road styles:

Display of curved barriers with two different road styles

Note that if the barriers were straight, the roads would be straight too. An example in picture below:

Display of straight barriers with two different road styles

In fact, the roads follow the shape of the model when the model allows it.

Laying and setting up a model

To accompany us during this tutorial, we are going to select the 4-platform bus station model for buses. You will find it in the Station  -> Station  Platforms category (in EEP16, this is the last model in the list). Like all models, you can find common properties such as position but also properties specific to each of them. For example, you will find models where fire management will be implemented or even light or smoke management.

Sample preview for the Bus station 4 platforms for buses

Nothing could be simpler to place an object on the layout: select the model in the list and click where you want to place it. Then you can readjust its position if necessary. The object will appear in 2D and 3D editors as below:

Display of the station in the 2D view
Adisplay of the station in the 3D view

Do you remember the road properties window? Well there is also a properties window for our bus station just like there is a properties window for each model.

Object properties

For now, let’s start by displaying the station properties window. As with roads, right-click on one of the model roads to open the context menu:

As this model was designed with 4 lanes, you can access the properties of each of them by selecting the Track Properties command like any other road lane. But what interests us here is the Object Properties command to open the station properties window:

Bus station properties

In this window, you can distinguish two main areas:

  1. The Object Properties area with the input boxes and options,
  2. The  Movable elements (axes) area.

Three buttons respectively allow us to:

  1. Associate a tooltip with the object,
  2. To write or modify a text. The button is disabled because this model is not eligible for this functionality (More information in chapter  5.6.4 – Models designed for personalized signage in the EEP16 manual,
  3. To validate your choice.

In this window, the properties common to all models are grouped together. In order you have the position of the object on the X and Y axis, the height and relative height of the object and the tilt properties on the three axes X, Y and Z.

heckboxes allow you to activate or deactivate the properties specific to the current model and as all models do not necessarily have the same ones, some are inaccessible from one model to another. For example, some models offer management of fire (fire), light or even smoke while others do not.

For this bridge we have three applicable properties, these are electrification, shadows (depending on lighting, the bridge casts shadows on the ground or on surrounding objects) and SSAO mode.

Movable elements

Do you remember the sports car model in the article Standard functions – Position of moving parts ? We had the car’s spoiler as a moving part. There is no movable element here so the list is disabled. If we had had the sports car instead of the bridge, the spoiler would be selectable from the list and configurable exactly as in the  control window or the toolbar in 3D mode.

Below the movable element’s slider scale you will find a label showing the Lua name of the bridge. This name can not be changed. We’ll come back to that later because before we get into scriptwriting with Lua…

We have just discovered an example for road infrastructure. Keep in mind that laying and manipulating models are based on the same actions. Only the properties may vary from one model to another.

This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.

Thank you for your helpful comments. Have fun reading an other article. team

This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.

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