This function is still not documented in the original German and English manual.


How to use it and why?

This tool allows you to duplicate and disperse several times, randomly, the same element with different parameters in a given perimeter. Here is the procedure to follow :

  1. First choose the editor for structures or landscape elements,
  2. Open the Assemble menu and select the command Scatter tool, a white rectangle will appear under the mouse cursor,
  3. In the 2D planning window, draw a perimeter of the size of your choice by keeping the left mouse button pressed. Once you are done, the scatter area is marked with a red dotted line.
Perimeter of the dispersal zone
delimited with red dotted lines
Perimeter of the dispersal zone
delimited with red dotted lines
  1. Then right click inside the scatter area, the following window will appear:

Settings of scatter tool window in which you can enter the values ​​of your choice (see below).

  1. Once your settings are complete, click on Ok to validate your settings and close the window.
  2. Then choose an object of your choice in the list of models and click inside the perimeter with the left mouse button. You will then see the number of objects you requested appear in the settings window with the corresponding values ​​applied.

Details of tool parameters

To begin with, you can define a minimum distance in meters to respect between objects, this to avoid having, for example, two houses overlapping. If you uncheck the Minimum distance box, no distance between the objects will be taken into account, which means that they can be very close to each other (this is an interesting solution if you want to create a dense wooded area).

A slider allows you to set the maximum number of objects to be created inside the area in a range from 1 to 1000. You can use the left or right directional arrows to decrease or increase the number. objects of one unit for a more precise adjustment in relation to the slider.

You can set the size of objects by changing the minimum and maximum scale of the objects, as well as the rotation angle in a range of values ​​from 0 to 360 °.

When you are finished, validate with OK and click inside your perimeter. As you can see, with just one click, you have just created the number of objects that you have defined via the cursor in the settings window, possibly taking into account a different size and rotation for each object.

As usual, you will get help by displaying the tooltips for the relevant entry areas.

Important : If you have defined, for example, 50 objects in your perimeter and it is too small to contain them according to the minimum distance (if this option is activated), the number of objects will be automatically reduced. Conversely, as long as the maximum number of objects inside the perimeter is not reached, you can optionally select another model in the editor and click again in the perimeter area.

This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.

Thank you for your helpful comments. Have fun reading an other article. team

This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.

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