This article covers most of the standard functions in EEP.


Standard functions 1

Model overview

The selection of a model can be done in various places in EEP:

  1. In the different editors of the 2D plan window when selecting a model of track, road, goods, structures, etc …
  2. In the control window, when you select a locomotive, a wagon, a tree, etc.
  3. In the window for the ultimate model search (advanced search)

The procedure is identical regardless of where the model is viewed. Here is how to proceed:

The only difference between the left and right button is to stop the model from rotating if you use the right button. With the left button, the model resumes its rotation in a loop.

You can enlarge or reduce the model preview with the middle mouse wheel. If the preview window is too small, you can resize it like any window.

Below are three videos to show you the model preview in the different EEP windows:

Save, Save as

These two commands save the current layout and give you the possibility to select or not, different object classes. There are 4 or 6 of these classes (if you have the  EEP16 plugin 1):

  1. Track Layers : This option concerns railways, roads, waterways, airways and power lines.
  1. Vehicles : This option is linked with the track layers. You can save both track layers and vehicles, but saving only vehicles is not possible.
  2. Landscape elements : This option only concerns landscape elements such as flora, mountains, valleys …
  1. Vehicles : This option is linked with the track layers. You can save both track layers and vehicles, but saving only vehicles is not possible.
  2. Landscape elements : This option only concerns landscape elements such as flora, mountains, valleys …
  1. Structures : As the name suggests, this option  concerns everything related to real estate: stations, buildings, platforms, benches, bridge abutments, billboards …
  2. Goods : (from plugin 1) concerns goods such as containers, barrels, crates …
  3. Omegas : (since plugin 1) concerns the characters appearing in your layout.

The advantage for large layout is to be able to save a specific class of objects. We will see in another article, the possibility of working with different classes thanks to the display filters in the 2D planning window or the 3D view.

Position of movable parts

Here is a line of cars stopped in front of a level crossing. In this line, a beautiful sports car, whose spoiler (circled in red here in the image) is lowered, patiently waits to restart once the train has passed:

Here the selected movable element is the car’s spoiler completely lowered and we notice the position of the slider is completely to the left.

Once the position slider has been moved all the way to the right, we can notice the car’s spoiler is fully raised. If the slider had been moved to the middle, the spoiler would have logically been raised by half.

Interesting isn’t it? In this example, we used the manual method. It’s good, but we can do better! We will see in the chapters devoted to contacts and Lua scripts, that it is possible to automate this whole procedure according to an event, a situation or any setting.

All models with movable parts can be affected, which opens up an almost infinite field of applications.

Selection of editable objects

Menu of editable objects

When you click on the icon in the tool bar, a menu opens with several possible choices. Below you see the default view in the 2D preview window:

Default display in 2D preview window or radar window

If you choose one of the four options, the display of objects in the 2D preview window will appear in wireframe mode.

Menu of editable objects
Wireframe view in 2D preview window or radar window

Each of the options refers to a separate object class. If you choose, for example, the landscape elements class, you will not be able to move a house or a station because these are part of the structures class.

What is particularly interesting with this function, is to be able to visualize in real time the new location of the objects in the 3D window and to correct it if necessary. To summarize, three distinct classes can be selected. They are :

  1. Signaling system only (railway signals, road signs, etc.)
  2. Landscape elements only (trees, grass, animals, sounds, backgrounds …)
  3. Structures only (stations, houses, buildings, lighting, fences, panels, factories, construction sites …)

Otherwise, you have the possibility of choosing the All editable option which will allow you to work on the 3 classes indifferently.

Tip : If you need to move an object belonging to a particular class, select the corresponding class. This will prevent you from inadvertently moving an object from another class and thus wasting time in returning the object to its original position.

Resetting the cursors

All EEP cursors can be reset by clicking the right mouse button. An exception, however, for the two Catenary Sweep Properties sliders.

This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.

Thank you for your helpful comments. Have fun reading an other article. team

This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.

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