In the article on the main toolbar, we briefly discovered the block functionality. We will now discover it in detail, so that we can save the whole or part of a project with one or more different object classes.

Summary

Presentation

A block file contains several objects:

  1. Of the same class: you have configured a set of tracks for a marshalling yard. With the block function, you can save the track configuration to a file and reuse it in the same layout or in another later. This function quickly becomes essential to create a forest for example. Indeed, you are not going to insert the trees one by one, but by grouping them in a block. So you can duplicate them as many times as you want.
  2. From several different classes: you have spent time refining your station as well as all the ancillary facilities, you have decorated it and as you are a creative person, you tell yourself that with a few small modifications, it would be strongly interesting to be able to reuse these elements in another layout. This is where the block function comes in because you also have the possibility of saving objects of different classes (Structures, roads, roads, trees, signs, etc.).

Procedure

Several different classes

In the image below we see part of a layout. In the dotted red rectangle, there is a goods depot, access roads and some trees.

Picture 1 the blocks

 We are now going to select the entire area framed in red to save it in a block file:

Picture 2 the blocks

The operation takes place in three stages:

  1. First select the tab with the blue cube (marker n ° 1),
  2. Click on the Mark a block icon in the menu bar (marker n ° 2),
  3. While holding down the left mouse button, select the area delimited by the red box. Release the button at the end of the operation.

The selected items appear in purple. From now on, we have the choice between two possibilities:

  1. Either directly saving the selection in a block file by clicking on this icon in the main toolbar (see opposite):
  1. Or copy the selection to the clipboard by clicking on this icon in the main toolbar (see opposite):

Once the block is copied, it will be schematized in the form of a white rectangle as shown in the image below:

In the following image, the block is moved, with the mouse, over to the area where it is to be copied  and before using the insert (paste)  command:

Now here is the inserted (pasted) block:

To insert (paste) a block, you have two possibilities:

  1. Click this icon in the main tool bar:
  1. Click  twice directly outside the pasted area. This is the most intuitive method.

We have just seen the creation of a block concerning several object classes. What if we wanted to create a block file for railway tracks only? this is what we are going to see now and you will find that it is very easy.

Unique class of objects

To create a block file with a single object class, select an editor to instruct EEP to save only a block that matches that editor’s class.

In the image below, we want to record only the railway tracks. We will therefore select the editor corresponding to the railway tracks.

The operation takes place in three stages:

  1. First select the editor tab (marker n ° 1),
  2. Click on the Mark a block icon in the menu bar (marker n ° 2),
  3. While holding down the left mouse button, select the area delimited by the red box. Release the button at the end of the operation.

Then you find the two possibilities for recording or copying, as in the first example concerning all the classes.

Here below,  are the different extensions of block files according to object classes:

  • Track editor : *.bi6
  • Road editor : *.bi7
  • Tramway editor : *.bi8
  • Structure editor : *.bi3
  • Landscape : *.bi2
  • Goods editor : *.bi4
  • Water, airway and auxiliary editor : *.bi9
  •  Global editor: *.bi15

Important : Since EEP16, the format of the block files has been changed! Blocks created with previous versions are compatible with EEP16 but not vice versa. Consequently, an EEP16 block file can not be read with versions lower than EEP16!

Note : the block function concerns all objects in EEP except signals, contact points and vehicles.

Lasso fonction

Nous allons vous présenter la fonction lasso. Jusqu’ici, la sélection s’effectuait grâce à un rectangle de sélection. Mais EEP offre la possibilité de détourer précisément une zone quelconque dans votre projet. Comme pour la sélection classique, vous choisissez l’éditeur correspondant à la classe d’objets que vous voulez enregistrer. Avant de commencer la sélection avec la souris, vous maintenez une des deux touches [Shift] enfoncée. Ensuite, comme d’habitude, vous utilisez une des deux méthodes pour enregistrer ou copier le bloc ainsi constitué.

Dans la vidéo ci-dessous, toutes les classes d’objets sont concernées :

We will introduce you to the lasso function. Until now, the selection was made using a selection rectangle. But EEP offers the possibility of precisely clipping any area in your layout. As with the classic selection, you choose the editor corresponding to the object class you want to save. Before starting the selection with the mouse, you keep one of the two [Shift] keys pressed. Then, as usual, you use one of the two methods to save or copy the resulting block.

In the video below, all object classes are affected:

You well find in the  German EEP site and forum,  ready-to-use block files that you can insert directly into your project. For example, in a marshalling yard with a large number of parallel tracks connected to each other by switches or TJDs, you can, if you have the time and patience! integrate all these elements one by one, but it is much faster to have a block ready to use. You can build turnouts and classify them in folders according to their characteristics (angle, length, type, etc.). Block files are ideal for creating a forest. As you can see, there are many uses.

There is no limit with block files, the main thing is to properly classify them by topic in order to navigate easily later.

This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.

Thank you for your helpful comments. Have fun reading an other article. 

eep-world.com team

This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.

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