This article introduces you to the EEP menu bar. Most of the commands are common to 2D and 3D windows. Only a few specific commands only concern the 2D or 3D window.

Menu list

Files menu

The File menu consists of the following elements:

  • New Layout : Creation of a new project. For more information, follow this link 
  • Open Layout: Opens a window in which you can select a project file (extension * anl3), Once it is opened, EEP automatically displays the project in the 2D view (2D planning window). 
  • Open block : A block file saves a selection of several models from the same category.
  • Open train: in a single step, you can add entire trains previously saved in a file to your project.
  • Save layout, Save layout as: these commands respectively allow you to save:
  1. The current project
  2. The current project under another name.

Click here for more information on choosing the different classes of objects to be saved.

  • Save layout, Save layout as: these commands respectively allow you to save:
  1. The current project
  2. The current project under another name.

Click here for more information on choosing the different classes of objects to be saved.

  • Save block: Opens a window that allows you to save the currently selected block to a file. Once saved, the block can be reused later in any other project.
  • Save train: Opens a window that allows you to save the currently selected train block to a file. Once saved, the block can be reused later in any other project.
  • Install models: New models can be purchased from the TREND online store. You can also find some free models, but the installation procedure is the same for every item.
  • Program Settings: This option opens the program settings window which you can also display via a button located in the main toolbar. For more information, follow this link 
  • Layout information: Unlike the program settings, this option allows you to fine-tune certain parameters of your project and to enter a detailed description of your project which will be useful for other users if you share it or use this description as a reminder. Go to the Layout Information chapter for more information.
  • Scan models: Once you have installed a new model, you need to scan it for it to be displayed, sorted and put into the correct category.
  • Restore factory settings: This option restores the factory settings of the program. A window will open asking you to confirm your choice. You will need to restart the program for the changes to take effect.
  • Exit: Exits the program and invites you to save your current project if it has been modified.

Insert menu

The Insert menu is made up of the following elements:

  • Undo: Cancel the last modification.
  • Restore: Restores the last modification.
  • Mark block: Allows you to select several models from the same category.
  • Copy block: Once you have made your selection, copy everything to the clipboard.
  • Insert block: This command is only active if a block has been copied.
  • Insert block: This command is only active if a block has been copied.
  • Match object position height to surface: This function allows you (when you drop a model on your plan) to automatically position it at the height of the surface in relation to the chosen position.
  • Connects two objects together: Connect two objects together without changing the orientation of the models.
  • Snaps two objects to the predefined docking points: Connects two models together by changing the orientation of the drawn model..
  • Delete object: Deletes the currently selected object.
  • Object configuration: Opens the  properties window of the selected object which allows you to apply the settings of your choice.

View menu

The View menu and its sub-elements look like this:

  • 2D plan window: Switches to the 2D planning window when you are in the 3D view. This command also exists in the secondary toolbar of the 3D view.
  • 3D window: Switches to the 3D window. It is in this mode that you can view, explore, control the traffic from different camera angles. This command also exists in the la secondary toolbar of the 2D planning window.
  • Maximize window: The toolbars disappear to maximize the window while keeping the title bar and menu bar. To return to the initial state, use the Restore Display command at the bottom of this menu.
  • 3D Full Screen: Displays the 3D view in full screen. To exit this mode, simply press the [ESC] key.
  • Zoom in: This command only works in the 2D planning window and in the 2D preview window (Zooming in the 3D view is handled differently directly with the mouse). Enables you to enlarge the plane for more precise work (You can achieve the same effect with the mouse scroll wheel)
  • Zoom out: Same as above except that the area is narrowed to have a better overview.
  • Center: This command is only operational in the 2D planning window and in the 2D preview window. Centers the view of your project relative to the X and Y coordinates.
  • Auto Scroll: This command is only operational in the 2D planning window and in the 2D preview window (The zoom in the 3D view is managed differently directly with the mouse).
  • View 2D window / View 3D window: This menu command is divided into a sub-menu and allows you to show or hide certain categories of models when you are working on your project. This makes it possible to clarify the plan and to work on specific categories of models. The first sub-menu groups together all the editors (Railway, signals, landscape, etc.) and in each editor, the category or categories to display or hide according to your wishes. For more information, follow this link.(coming soon)
  • All contact: This command is only operational in the 3D view. If you are building a project with a dense railroad network, you can choose not to display the contact points for better visibility of the whole.
  • Landscape relief: This command is only operational in the 2D planning window. If you wish, you have the option of not displaying the relief and the landscape elements to clarify the plan.
  • Construction grid: From the scale 1/10 and only in the 2D planning window, this command allows you to display or not the grid. You can configure it by clicking on the l’option Grid parameters (coming soon)  Extras menu.
  • Show ruler: This command is only operational in the 2D planning window. Displays a graduated ruler on the X and Y axes. In addition, you have the option of measuring angles with a protractor that you can move freely according to your construction needs.
  • Show tips: This command is only operational in the 3D view. You have the option to display or not the tooltips defined in the object properties window via the tooltip button. For more information, follow this link.
  • Menu bar: This command hides or displays the menu bar.
  • Toolbar: This command hides or displays the toolbar.
  • Status bar: This command hides or displays the status bar.
  • Restore: This command restores the display (Menu, toolbar or status bar) in both the 2D planning window and the 3D view.

Assemble menu

Assemble menu and its sub-elements look like this:

  • Signal System : Opens the signal editor in the tab bar of the 2D planning window. Signals are essential in railway simulation. It is impossible to circumvent them. To switch a turnout or signal or trigger an action related to vehicle traffic, you will always need the associated signals and contact points.
  • Relief and Landscape : Opens a submenu where you can choose to model slopes or mountains and valleys. In both cases, the surface editor will be opened in the tab bar
  • Surface texture : Opens a submenu where you can load a surface texture or set the intensity to apply the texture or apply the texture to the entire surface of your project. In both cases, the surface editor will be opened in the tab bar.
  • Landscape elements : Opens the landscape element editor in the tab bar of the 2D planning window. Thanks to this editor, you will be able to decorate and display your project by adding elements of greenery such as trees, bushes, fields, grass, etc.
  • Structures : Opens the building structures editor in the tab bar of the 2D planning window. Thanks to this editor, you will be able to add stations, houses, buildings, benches, fountains and many other things !
  • Goods : Opens the merchandise item editor. You will be able to add crates or containers in a warehouse or on a loading dock, or even store logs near a forest path, etc…
  • Track layers : Opens a submenu in which you can choose from the four type of track editors :
  1. Railway track editor 
  2. Road editor
  3. Tram track editor
  4. Auxiliary track editor
  • Track combinations : Adds a turnout to your plan. At least one active communication track editor is required to use this command.
  • Lay track : Adds a section of track to your plan.
  • End track : Adds an end of track section to your plan.
  • 2-way switch : Adds a two-branch turnout: a main branch and a secondary branch.
  • 3-way switch : Add a three-branch turnout: a main branch, and two secondary branches.
  • Repeat last track style : Duplicates the currently selected track.
  • Close gap : Here is a powerful command that allows you with two clicks to add complete track sections to connect two distant points A and B.
  • Virtual connection of tracks : Same as the above command except that the two distant points A and B are not connected to each other. All rolling stock will pass automatically from one point to another without these being connected.
  • Exchange Track Style : Swaps the style of one track into another style. Select a track before you can use this command.
  • Scatter Tool : This is a function which is not documented in the original manual.pdf but which is particularly useful for copying a number of objects very quickly within a given perimeter. For more information, follow this  link.
  • Unlock all objects : From EEP16, you can unlock all previously locked objects in your project with just one click.

Camera menu

The Camera menu is broken down as follows:

  • Select static cameras : Opens a submenu where you can choose from 80 previously registered static cameras.
  • Select dynamic cameras : Opens a submenu where you can choose from 80 previously registered dynamic cameras.
  • Perspectives : Several visual perspectives are available with the cameras. For more information, follow this link (coming soon).
  • Place : Create a new camera in the 2D planning window or the 2D preview window. For more information, follow this link (coming soon).
  • Save : Opens a window where you can save the currently active camera. For more information, follow this link (coming soon).
  • Zoom In : Only in 3D view, allows you to zoom in on a particular area. You can achieve the same effect with the middle mouse scroll wheel.
  • Zoom out : Only in 3D view, allows you to zoom out on a particular area. You can achieve the same effect with the middle mouse scroll wheel.
  • Motion inertia : Ensures perfectly smooth movement of dynamic cameras.
  • Activate camera contacts : If this option is disabled, switching between the different cameras defined in the contact point is ignored.
  • Sort cameras : Opens a window where you can select a camera to change its position in the select camera drop down list. For more information, follow this link (coming soon).

Routes menu

The Routes menu is composed as follows:

  • Route edit : Opens a window where you can add, modify or delete a route. For more information, follow this link.
  • Timetable : Opens a window in which you can set a schedule based on a vehicle and any route. For more information follow this  link (coming soon).

Extras menu

The Extras menu is composed as follows:

  • Search signal/switch : Here is a very useful little function to find a signal or a turnout especially if you have a large project. You just need to know the ID of the element to locate it in your project.
  • The ultimate model Search : This feature is available since EEP16. Opens a window in which you can search for a model according to several specific criteria, such as category, era, etc. For more information, follow this link.
  • Search signal/switch : Here is a very useful little function to find a signal or a turnout especially if you have a large project. You just need to know the ID of the element to locate it in your project.
  • The ultimate model Search : This feature is available since EEP16. Opens a window in which you can search for a model according to several specific criteria, such as category, era, etc. For more information, follow this link.
  • Change layout size : Opens a window where you can modify the size (in nodes) of your project. This function is only operational in the 2D planning window, follow this tutorial to learn more.
  • Grid settings : Opens a window where you can change the grid mesh on the three axes X, Y and Z.
  • Spline settings : Opens a window in which you can modify the guideline settings such as the orientation of objects with respect to the track or the alignment with respect to the grid. For more information, follow this link (coming soon).
  • Time properties : This command allows you to adjust the time at different times of the day or night for each project. Read this article for more information.
  • Resources extractor : This command allows you to check out the resources located in the resourcen.pak file in order to modify the intrinsic properties of models in the Properties Explorer (coming soon).
  • Properties editor : small utility external to EEP which allows you to modify model properties.
  • Wizard : You have 6 different assistants to create, for example, a level crossing or a Lua script. For more information, follow this link (coming soon).
  • Control desk editor : This command allows you to create and modify a control console like its real counterpart.
  • Plan window height Filter – 2D Planning Window: This command allows you to display objects within a height range of your choice.
  • Change the ID’s of signal/Switches : (from EEP15), this command allows you to change the ID of a signal or turnout. Click this link (coming soon) for more information.

Help menu

The Help menu is composed as follows:

  • PDF manual  : Displays the PDF manual (in German) of EEP.
  • Signal book of the DB : Provides a comprehensive list of all signals on the DB network.
  • Lua manual : Displays the LUA script pdf manual.
  • EEP Forum : Link to go directly to the EEP forum.
  • Support : Link to go to FAQs and EEP support located on the online store.
  • PDF manual  : Displays the PDF manual (in German) of EEP.
  • Signal book of the DB : Provides a comprehensive list of all signals on the DB network.
  • Lua manual : Displays the LUA script pdf manual.
  • EEP Forum : Link to go directly to the EEP forum.
  • Support : Link to go to FAQs and EEP support located on the online store.
  • Video Tutorials : Open a figurine at the bottom right of the interface that you can right-click on to open a window where you can select a video tutorial. You can also view them directly with a video player by going to the x: Trend / EEP16 / Video Wizzard / Video folder (x represents the letter of your hard drive where EEP is installed).

Community menu

The Community menu is composed as follows:

  • EEP-Shop : Link to go directly to the online store.
  • EEP-Homepage : Animated presentation of EEP.
  • EEP-Forum : Link to go directly to the EEP forum.
  • DB online : Link to go directly to the internal DB site.
  • German rail shop 1435 : Online store of the DB.
  • Credits : Official information from TREND and third parties.
  • EEP-Shop : Link to go directly to the online store.
  • EEP-Homepage : Animated presentation of EEP.
  • EEP-Forum : Link to go directly to the EEP forum.
  • DB online : Link to go directly to the internal DB site.
  • German rail shop 1435 : Online store of the DB.
  • Credits : Official information from TREND and third parties.

Shop menu

The Shop menu has only one command:

EEP-Shop : Link to go directly to the online store.

This article is now complete. If you have any questions or suggestions, please give us your feedback in the leave a reply input box below.

Thank you for your helpful comments. Have fun reading an other article. 

eep-world.com team

This article was translated by Pierre for the English side of the EEP-World from the article written by Domi for the French side of the EEP-World.

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